However, he was pulled off the project and asked to help develop the sequel to Ocarina of Time, The Legend of Zelda: Majora's Mask. įollowing Ocarina of Time, Koizumi was designing a " cops and robbers"-style board game that had the player catch a criminal over the course of a week in-game, or roughly equivalent to an hour in real time. He also worked on the 3D environments, the camera system, the items and some of the event design, such as the scenes where the player overhears the conversations of other characters. Furthermore, he was in charge of the player character Link and designed other characters such as the horse Epona. Koizumi replaced the simple triangle the team had implemented to mark the player's focus with a fairy that would change colors based on the friendly or hostile nature of the Z target. Both of these observations became the basis for the Z targeting system used in Ocarina of Time. Osawa noticed how a ninja using a kusarigama weapon would move around the main samurai in circles and never lose track of his opponent. Koizumi observed how only one of the ninjas would attack the main samurai at a time while the others remained in a waiting pattern, which proved to be the solution to designing battles with multiple opponents. There, Osawa, Koizumi and Ikeda entered a playhouse where several ninjas and a main samurai were staging a show. On the lookout for inspiration on chanbara action, Osawa suggested a visit to Toei Kyoto Studio Park, a film studio theme park. Koizumi consulted his earlier notes and tried to inject leftover ideas from Super Mario 64 into this new Zelda installment. When he joined Toru Osawa and Jin Ikeda, he was the third staff member to work on the game that would become The Legend of Zelda: Ocarina of Time. Koizumi wrote several notes on sword battles and combat with multiple opponents. While developing Super Mario 64, Nintendo's employees devised rough concepts of a three-dimensional The Legend of Zelda game with a bigger focus on puzzles and less pronounced action elements. With Super Mario 64, Koizumi became assistant director and animated the 3D models, among others working on Mario's swimming movements in cooperation with director Shigeru Miyamoto. Developed for the Super Nintendo Entertainment System, the prototype was based on chanbara action, a type of Japanese sword fighting. Koizumi later experimented with a polygonal, side-scrolling remake of Zelda II: The Adventure of Link. He also worked on the event design for the interactions with the villagers, wrote the owl's and the Wind Fish's lines and designed the bosses' behavioral patterns. However, since work on the game had just begun, Koizumi wound up creating its entire story and came up with plot ideas such as the island in a dream. For the sequel, The Legend of Zelda: Link's Awakening, he was again tasked with designing the manual. In the process, he conceived the game's backstory and the designs of the three goddesses and the star sign associated with them. Nintendo Īfter Koizumi had joined Nintendo in April 1991, he was assigned to work on the manual for the action-adventure game, The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System, for which he did the art, layout and writing. The company's close proximity to his university also played a role in his career choice. He had originally intended to become a film director but applied at Nintendo instead to pursue his goal of creating a kind of drama only experienced in video games. A graduate from the Visual Concept Planning Department of Osaka University of Arts, Koizumi studied film, drama, animation and, to a lesser extent, storyboarding. 2, at the age of 21 when he borrowed a friend's Family Computer console. He played his first video game, Super Mario Bros. Koizumi was born in Mishima, Shizuoka on April 29, 1968. Since 2013, Koizumi is also part of the board of directors of Nintendo’s subsidiary 1-UP Studio as one of its representative directors, and since October 2022, Koizumi is part of the board of directors of Nintendo's subsidiary Nintendo Pictures as one of its directors. He is a senior executive officer at Nintendo, where he is known for his work within their Mario and The Legend of Zelda series. Yoshiaki Koizumi ( 小泉 歓晃, Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director, and producer, and business executive. Senior Executive Officer at Nintendo (2020–present) Representative Director at 1-Up Studio (2013–present)ĭeputy General Manager at Nintendo EPD (2015–present)Įxecutive Officer at Nintendo (2018–2020) Video game designer, director and producer
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |